Any idea when we might see an update for Project Iris?
This feature(viewtopic.php?f=4&t=1041) alone would be of great help to me. This one viewtopic.php?f=3&t=1042 even more so.
Search found 70 matches
- Mon Dec 05, 2016 5:00 pm
- Forum: Project IRIS
- Topic: Update?
- Replies: 3
- Views: 16202
- Thu Nov 17, 2016 8:47 pm
- Forum: Gaming with a physical disability
- Topic: Assetto Corsa gameplay videos
- Replies: 2
- Views: 19114
Re: Assetto Corsa gameplay videos
I think it would depend on the game...
If the game lets you look around with the mouse, it should work with the fps view feature.
I suppose it could also work without mouse look by placing interacters at the sides of the screen, but would probably be a bit clunky. Never tried it myself though.
If the game lets you look around with the mouse, it should work with the fps view feature.
I suppose it could also work without mouse look by placing interacters at the sides of the screen, but would probably be a bit clunky. Never tried it myself though.
- Tue Sep 20, 2016 5:04 pm
- Forum: Gaming with a physical disability
- Topic: Rocket league
- Replies: 10
- Views: 60505
Re: Rocket league
I'm assuming either x360ce doesn't work with Iris or I'm doing something wrong. I'm trying to get better steering on The Crew Wild Run, which is currently a free download on Uplay. I've tried setting up interactors with the arrow keys and also various configurations with Alt-Controller but can't get...
- Tue Sep 06, 2016 4:31 pm
- Forum: Macros
- Topic: Some better mouse macros
- Replies: 0
- Views: 16944
Some better mouse macros
Here are some macros I made I thought I'd share. These ones will toggle the right or left mouse button with a single interactor. By default Iris includes separate mouse down and up macros. With these you only need 1 interactor to toggle right click and 1 to toggle left. <MACRO id="ToggleRightCl...
- Tue Sep 06, 2016 4:06 pm
- Forum: Project IRIS
- Topic: xinput output
- Replies: 5
- Views: 15654
Re: xinput output
I believe it's possible in conjunction with a 3rd party tool. Someone got it working in this thread here...
viewtopic.php?f=5&t=65
Maybe he can help you out.
viewtopic.php?f=5&t=65
Maybe he can help you out.
- Sun Aug 21, 2016 10:19 pm
- Forum: Macros
- Topic: Macro commands list/help?
- Replies: 6
- Views: 28212
Re: Macro commands list/help?
viewtopic.php?f=4&t=8Zanges wrote:Hey, I'm looking for something similar too. Is there any chance we get some information? It would be extremely helpful.
For Example is it possible to simulate a Mouse Wheel scroll?(to switch weapons in Games for Example)
- Mon Jun 27, 2016 5:02 pm
- Forum: Project IRIS
- Topic: First use and calibration
- Replies: 8
- Views: 22928
Re: First use and calibration
You can disable eyeX temporarily before starting iris to check configurations. Click the eyeX tray icon and set it to off to disable it. I don't think there's a default key, it's whatever you set up in profile settings. Also, make sure key activation is selected under Behavior for your FPS view inte...
- Wed Jun 22, 2016 9:08 pm
- Forum: Project IRIS
- Topic: First use and calibration
- Replies: 8
- Views: 22928
Re: First use and calibration
Did you try FPS view? I think that's what you're looking for. Watch this video below...
https://www.youtube.com/watch?v=tl7wSAdyuW4
https://www.youtube.com/watch?v=tl7wSAdyuW4
- Tue Jun 14, 2016 10:20 pm
- Forum: Macros
- Topic: Hold key for 8 seconds
- Replies: 2
- Views: 16447
Re: Hold key for 8 seconds
Yeah, that clears it up a bit. So is the above code correct... it's not working in my game. I'm playing Dishonored and the q and e button lean your character left or right to peek around corners. I'm using Iris and I want to glance over at the interacter and have the character lean for moment while ...
- Tue Jun 14, 2016 5:51 pm
- Forum: Macros
- Topic: Hold key for 8 seconds
- Replies: 2
- Views: 16447
Hold key for 8 seconds
How can I make a macro that holds a key for 8 seconds. Shouldn't this do it.. <MACRO id="E_KeyHold8"> <START></START> <MAIN repeat="1"> <KEYINPUT behaviour="PRESS" type="VIRTUAL_CODE" code="0x45"/> <WAIT time="8000"/> <KEYINPUT behaviour=&q...