Search found 16 matches
- Thu Jan 04, 2018 6:29 pm
- Forum: Project IRIS
- Topic: Why not open source?
- Replies: 0
- Views: 24104
Why not open source?
Hello Markus, there was no update of IRIS for a very long time but there are many things that could be improved and i think of many features that could be added. That's why i wonder, why not making IRIS open source? If there is no chance that you start working on this project again, why not allow ot...
- Sun Feb 07, 2016 6:54 pm
- Forum: Project IRIS
- Topic: Indicator that key is toggled would be nice
- Replies: 6
- Views: 17549
Re: Indicator that key is toggled would be nice
At first, thanks for considering to solve this one. I know that other applications can change the state of a key but the most important thing is to have any idea of which keys are pressed. Regards. Tobias.
- Sun Jan 17, 2016 11:00 pm
- Forum: Project IRIS
- Topic: Indicator that key is toggled would be nice
- Replies: 6
- Views: 17549
Indicator that key is toggled would be nice
Hello,
i use some interactors to toggle keys and it is confusing not to see which ones are toggled. I think there should be a color that indicates that a key is currently toggled.
Tobias
i use some interactors to toggle keys and it is confusing not to see which ones are toggled. I think there should be a color that indicates that a key is currently toggled.
Tobias
- Thu Jan 14, 2016 1:29 pm
- Forum: Project IRIS
- Topic: Interactor activation key problem - Alternate solutions
- Replies: 0
- Views: 7435
Interactor activation key problem - Alternate solutions
When i use an activation key for interactors, it is pressed together with the defined key in the interactor. This causes problems sometimes. And i have ideas how to solve it. How about ... - the possiblity to define Joystick buttons (or digital-pad / any Joystick function) for activation - an option...
- Sat Oct 17, 2015 11:33 pm
- Forum: KinesicMouse
- Topic: Idea: Sounds that indicate a pressed key or leaving deadzone
- Replies: 3
- Views: 10082
Re: Idea: Sounds that indicate a pressed key or leaving deadzone
Thanks. I will try it soon. I don't have an idea how to use it yet, but i will try it.
- Mon Oct 12, 2015 11:18 pm
- Forum: KinesicMouse
- Topic: Idea: Sounds that indicate a pressed key or leaving deadzone
- Replies: 3
- Views: 10082
Idea: Sounds that indicate a pressed key or leaving deadzone
Hello, i think it would be nice to have the possibility to enable sounds that indicate when a key is pressed. When using analog axis it would be nice to hear when the dedzone was left or entered. Sometimes i don't know when the joystick is centered because i play in fullscreen mode. I think it shoul...
- Sat Sep 19, 2015 4:34 pm
- Forum: Project IRIS
- Topic: Editing of interactors could be easier
- Replies: 1
- Views: 6990
Editing of interactors could be easier
Hello, everytime i want to edit interactors there is something that could be easier. When i create an interactor, i place it somewhere and i lock it. When i copy it, i have to unlock it before i can move it. Sometimes i have several locked interactors i want to move and i have to unlock everyone for...
- Sun Jul 19, 2015 5:09 pm
- Forum: Macros
- Topic: Iris: Macro that holds a key as long as the activation key is pressed
- Replies: 0
- Views: 16260
Iris: Macro that holds a key as long as the activation key is pressed
Hi,
i wonder if it is possible to create a macro in Iris that presses a key when the activation key for the interactors is pressed and releases it when the activation key is released.
Regards
Tobi
i wonder if it is possible to create a macro in Iris that presses a key when the activation key for the interactors is pressed and releases it when the activation key is released.
Regards
Tobi
- Sun Jul 05, 2015 5:16 pm
- Forum: Project IRIS
- Topic: Strange behaviour when using the CTRL Key for example
- Replies: 4
- Views: 10471
Re: Strange behaviour when using the CTRL Key for example
Hi,
i just found the reason for this behaviour: It is because i use Scroll-Lock to activate the interactors. With a different key it works.
Regards
Tobias
i just found the reason for this behaviour: It is because i use Scroll-Lock to activate the interactors. With a different key it works.
Regards
Tobias
- Thu Jul 02, 2015 1:56 pm
- Forum: Project IRIS
- Topic: Bug: Size and Position of inactive interactors not saved
- Replies: 4
- Views: 10294
Re: Bug: Size and Position of inactive interactors not saved
Thank you. It works now :)