I just finished the the long promised release of IRIS.
Version 1.7 includes two new features:
- blink detection
- FPS view interactors
Before Xcessity answers... In my case, it really depends on the game. I got Consortium working very well for exploring. It felt very natural how I could look around and enjoy the sights, moreso than even the mouse. (I'll try to take a video sometime.) However, when it comes to battle scenes I have a lot of problems trying to fight back. Besides panicing eyes; with glasses, the target is usually offset by a little, at least for me. So games that require high precision shots could benefit from some additional method of fine tuning.coxx16 wrote:Hi,
I tried the fps aim and it was reasonably accurate, but not quite as accurate and snappy as in your demonstration. Any tips for increasing the accuracy?
The offset problem is present with every eyetraking device. That's why all eyetrackers need some special zoom features to work on standard mouse UIs. What usually helps is to calibrate before using, but still you will face an offset. I have a solution for that in mind. Again, can't share bcs. of copycats.X-Calibar wrote: target is usually offset by a little, at least for me. So games that require high precision shots could benefit from some additional method of fine tuning.
I can confirm this behavior. It tells you that the rotation speed is too high. This may be caused by some delay of the tracking.X-Calibar wrote: Anyway, if you turn the sensitvity too high, you'll probably get a bouncy effect when trying to lock on to a target. You should be able to avoid the bounce effect by focusing on a single spot to prevent that from happening, even if it feels unnatrual.
Once we know all the settings we need, we can think about a better visual representation. I am with you that the current one is not suitable, it was just the quickest to do and to get the feature out in your hands.X-Calibar wrote: If you could display on the FPS mode interactor graphically, the dead zone size, and different speed zones maybe represented by color/a graph, it might assist during fine-tuning.
Holy sh**, this is awesome!!! I think you may be the world first eyetracking player on Xbox ;)coxx16 wrote: I have successfully done something interesting with the iris/eyex combo that I didn't think was possible. I used iris along with a device called the Cornusmax to connect my eyex controller to my xbox. It took a lot of tweaking in order to get the movement to respond in a 1 to 1 fashion, but it works rather well. Ill make a video of the setup