Dual action interactors, feature request/idea
Posted: Thu Feb 11, 2016 7:01 pm
In the game Fallout 4, they have an interesting way of controlling certain features in the game. I mentioned this in a different thread but basically they use the same key to perform multiple actions in the game. So, for example, tapping r will reload your weapon but holding r a few moments will sheath your weapon instead. Had these actions been assigned each to a different key, I would need twice as many interactors on my screen and may not have enough space to fit everything.
Anyway, I was wondering if there could be a way to make a dual function interactor that would work similarly so I could control other games in the same way. Say for example you had a game that had you push r to reload and v to sheath the weapon. I could set up a single interactor where if I look at it quickly & look away, it would send r but if I focus on it for a moment, it would send v instead. Would this possible?
Another way this would be useful is for quick saving your game. I usually never bother with quick saves because I don't have the room, I just do a hard save on the games pause/esc screen. With this feature I could quick save by glancing at an interactor and get to the pause screen by staring at the same interactor.
I hope I explained the idea clearly, let me know if you need more explanation and if this feature could be added in the future.
Thanks
Anyway, I was wondering if there could be a way to make a dual function interactor that would work similarly so I could control other games in the same way. Say for example you had a game that had you push r to reload and v to sheath the weapon. I could set up a single interactor where if I look at it quickly & look away, it would send r but if I focus on it for a moment, it would send v instead. Would this possible?
Another way this would be useful is for quick saving your game. I usually never bother with quick saves because I don't have the room, I just do a hard save on the games pause/esc screen. With this feature I could quick save by glancing at an interactor and get to the pause screen by staring at the same interactor.
I hope I explained the idea clearly, let me know if you need more explanation and if this feature could be added in the future.
Thanks