Inputs for games

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Ikonos
Posts: 44
Joined: Thu Jul 09, 2015 7:41 am

Inputs for games

Post by Ikonos » Fri May 27, 2016 4:16 am

Would there be any reason why a game would accept one input but not another. I am trying to play the game endless legend which is a simulation game similar to civilization. A lot of the game is controlled with the left mouse click but to make a character moved to another position within the game requires a right-click however it doesn't work but left click does. Would there be any reason why this would happen?
Zathras
Posts: 63
Joined: Thu May 21, 2015 4:09 pm
Location: NY

Re: Inputs for games

Post by Zathras » Fri May 27, 2016 4:32 pm

Perhaps the right click needs to be held down for a moment. Try adding a little wait time between the press and release of the right click in the macro. Like this,

Code: Select all

<MOUSEBUTTONINPUT button="RIGHT" behaviour="PRESS"/>
<WAIT time="25"/>
<MOUSEBUTTONINPUT button="RIGHT" behaviour="RELEASE"/>
You may need to experiment with the length of the wait time.
Ikonos
Posts: 44
Joined: Thu Jul 09, 2015 7:41 am

Re: Inputs for games

Post by Ikonos » Sat May 28, 2016 4:17 am

I don't think that's the case. If that were the case all I would have to do is hold down the right-click using the facial feature I have set for right-click. I've tried also using Dragon NaturallySpeaking to right-click. I was just wondering if anybody knew why the game would need a right-click from a USB input like a mouse or controller but not through a program.
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