Search found 284 matches

by Xcessity
Sat Jul 30, 2022 9:35 pm
Forum: KinesicMouse
Topic: New features
Replies: 3
Views: 4376

New features

Hi,

I just got a feature request by a user, just posting this here to collect these requests in one place. Feel free to add any comments on this.

*) Keyboard shortcuts to switch profiles.

Best,
M
by Xcessity
Wed Jun 15, 2022 7:45 am
Forum: KinesicMouse
Topic: KinesicMouse LIVE optimal phone
Replies: 9
Views: 6574

Re: KinesicMouse LIVE optimal phone

Hi slamajam, great to hear that you like the KM. I have an iPhone 13 Pro and it occasionally drops the framerate to 30fps due to temperature. The previous depth camera based KinesicMouse versions also worked with 30fps. You can read about the temperature issue in the FAQ thread . If you are using th...
by Xcessity
Mon Jun 13, 2022 6:55 am
Forum: KinesicMouse
Topic: Excited for KinesicMouse!
Replies: 4
Views: 4311

Re: Excited for KinesicMouse!

Sounds great, drop me an email if you need an extension of your trial time. Plz include the device id, that is displayed when you run out of demo days.

Best,
M
by Xcessity
Sat Jun 11, 2022 7:39 pm
Forum: KinesicMouse
Topic: Threshold
Replies: 4
Views: 4137

Re: Threshold

Hi, yes, you can achieve the same result by adjusting the signal range sliders. My recommendation for signal adjustment is: Calibrate your face in the Live Link Face app: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/FacialRecordingiPhone/#calibration Adjust the sig...
by Xcessity
Thu Jun 09, 2022 7:59 pm
Forum: KinesicMouse
Topic: KinesicMouse old installers
Replies: 0
Views: 5699

KinesicMouse old installers

Hi,

the old v3 installers for the Kinect v2, Intel RealSense and Orbbec sensors are now available for download again.

Go to the Website -> Help & Support -> Archive

Best,
M
by Xcessity
Thu Jun 09, 2022 7:53 pm
Forum: KinesicMouse
Topic: Threshold
Replies: 4
Views: 4137

Re: Threshold

Hello Crookedomar, the "threshold" is the level at which a signal is considered "active". Let's say we configured a signal "brows down" to range from 0.00 to 0.60 (in the Signals settings). In the Mouse Button settings we adjust the threshold slider to 50%. The button w...
by Xcessity
Thu Jun 02, 2022 8:34 am
Forum: KinesicMouse
Topic: Excited for KinesicMouse!
Replies: 4
Views: 4311

Re: Excited for KinesicMouse!

Hello slamajam, 1.) From the reports I got from the beta tests, the performance of tracking is the same for all iPhone models featuring Apple FaceID. Even the iPhone X has the same performance as the iPhone 13. So if you plan on getting a dedicated iPhone for just using it as a tracking device, I wo...
by Xcessity
Thu Jun 02, 2022 8:26 am
Forum: KinesicMouse
Topic: KinesicMouse Live Signals
Replies: 6
Views: 4910

Re: KinesicMouse Live Signals

Hello,

the Update for the Live Link Face app is now online. Please download and install the update 1.2.1 which will fix the head rotation bug.

I am sorry for the inconvenience. At least we have a fallback app now in place, if that should ever happen again.

Best,
M
by Xcessity
Tue May 31, 2022 1:14 pm
Forum: KinesicMouse
Topic: KinesicMouse Live Signals
Replies: 6
Views: 4910

Re: KinesicMouse Live Signals

Hello, as this issue persists, I added support for another face tracking app, that does the same job as the "Live Link Face" app. The added tracking app is called "Facemotion3d" and can be downloaded on the app store: https://apps.apple.com/jm/app/facemotion3d/ This app is not fr...
by Xcessity
Mon May 30, 2022 9:19 am
Forum: KinesicMouse
Topic: KinesicMouse Live Signals
Replies: 6
Views: 4910

Re: KinesicMouse Live Signals

Thank you, in the meantime I made the following reports: 1. using the official bug report form for UE5 (https://www.unrealengine.com/en-US/support/report-a-bug) 2. got in touch with my contact at Epic Games 3. tweeted the issue to @UnrealEngine If this issue persists I will consider implementing a d...