Search found 68 matches

by Zathras
Mon Dec 28, 2015 11:42 pm
Forum: Project IRIS
Topic: Key presses in Fallout 4
Replies: 1
Views: 4077

Re: Key presses in Fallout 4

Well, I found a solution for the keys with a dual action. There are some .ini edits you can make to extend the time a key has to be held before the hold action occurs. So now I have plenty of time to take my eyes off the interactors before F4 registers the hold key action. Here's is a link to the in...
by Zathras
Mon Dec 28, 2015 6:51 pm
Forum: Project IRIS
Topic: Key presses in Fallout 4
Replies: 1
Views: 4077

Key presses in Fallout 4

For some reason key press interactors are not working in Fallout 4. It seems like Iris isn't sending a long enough signal to register as a key press in the game. If I set the interactors to hold and look at them for a moment then it works. The thing is, some keys perform a dual action.. for example ...
by Zathras
Wed Dec 16, 2015 5:57 pm
Forum: KinesicMouse
Topic: Future New User
Replies: 6
Views: 7971

Re: Future New User

Zathras: is there any way you could offer more details about your current setup? Can you play very easily? Is it possible to play like that on any FPS? I've never tried Skyrim, is it like any other FPS when you play it? Does it require as much responsiveness? I can play fairly decent, I was able to...
by Zathras
Sun Dec 13, 2015 6:18 pm
Forum: KinesicMouse
Topic: Future New User
Replies: 6
Views: 7971

Re: Future New User

would it not be a better option to use the FPS view interactor instead? So you can look around/aim with your eyes instead of the mouse? This way you can use one hand for WASD movements/other options left hand and right hand attacks on Q and E for example. That's another way to do it but I believe h...
by Zathras
Sat Dec 12, 2015 5:57 pm
Forum: KinesicMouse
Topic: Future New User
Replies: 6
Views: 7971

Re: Future New User

You might be better off with the Project Iris instead. I'm in a similar situation as you and initially tried KinesicMouse but wasn't really able to play fps type games due to my limited head movement. You can't really fully utilize KM to its fullest extent without head movement and/or with some obst...
by Zathras
Wed Nov 25, 2015 7:28 pm
Forum: Project IRIS
Topic: IRIS v2.0 collection of suggestions
Replies: 11
Views: 18237

Re: IRIS v2.0 collection of suggestions

If I may add a few more suggestions... 1. Global opacity and lock settings for all interactors. I like to get everything situated before setting the opacity and locking everything in place. So it's kind of a pain to go through and set that on each interactor. Maybe you could have those settings glob...
by Zathras
Tue Nov 03, 2015 5:25 pm
Forum: KinesicMouse
Topic: New Mobility magazine article
Replies: 1
Views: 3872

New Mobility magazine article

Hey check it out, an article about KinesicMouse & Markus in New Mobility magazine...

http://www.newmobility.com/2015/11/hand ... -controls/
by Zathras
Mon Sep 28, 2015 7:48 pm
Forum: Project IRIS
Topic: IRIS and KinesicMouse compatibility
Replies: 17
Views: 23487

Re: IRIS and KinesicMouse compatibility

I still have the older TobiiEyeX_1.5.0.75 installer if needed.
by Zathras
Mon Aug 24, 2015 11:12 pm
Forum: Project IRIS
Topic: iris and kinesic mouse combination question
Replies: 4
Views: 6761

Re: iris and kinesic mouse combination question

Yeah, if you want to use both programs then you'll need both the kinect sensor and the EyeX sensor hooked up to your computer. That post you linked to is just explaining that you can have both sensors and both programs running simultaneously... they won't interfere with one another. But Kinesicmouse...
by Zathras
Mon Aug 24, 2015 4:09 pm
Forum: Project IRIS
Topic: iris and kinesic mouse combination question
Replies: 4
Views: 6761

Re: iris compatibility with kinect for xbox one

No, Iris doesn't work with the Kinect sensor. It requires the EyeX or Steelseries Sentry sensor...

See here,
viewtopic.php?f=3&t=5#p7