Search found 68 matches
- Mon Dec 28, 2015 11:42 pm
- Forum: Project IRIS
- Topic: Key presses in Fallout 4
- Replies: 1
- Views: 4077
Re: Key presses in Fallout 4
Well, I found a solution for the keys with a dual action. There are some .ini edits you can make to extend the time a key has to be held before the hold action occurs. So now I have plenty of time to take my eyes off the interactors before F4 registers the hold key action. Here's is a link to the in...
- Mon Dec 28, 2015 6:51 pm
- Forum: Project IRIS
- Topic: Key presses in Fallout 4
- Replies: 1
- Views: 4077
Key presses in Fallout 4
For some reason key press interactors are not working in Fallout 4. It seems like Iris isn't sending a long enough signal to register as a key press in the game. If I set the interactors to hold and look at them for a moment then it works. The thing is, some keys perform a dual action.. for example ...
- Wed Dec 16, 2015 5:57 pm
- Forum: KinesicMouse
- Topic: Future New User
- Replies: 6
- Views: 7971
Re: Future New User
Zathras: is there any way you could offer more details about your current setup? Can you play very easily? Is it possible to play like that on any FPS? I've never tried Skyrim, is it like any other FPS when you play it? Does it require as much responsiveness? I can play fairly decent, I was able to...
- Sun Dec 13, 2015 6:18 pm
- Forum: KinesicMouse
- Topic: Future New User
- Replies: 6
- Views: 7971
Re: Future New User
would it not be a better option to use the FPS view interactor instead? So you can look around/aim with your eyes instead of the mouse? This way you can use one hand for WASD movements/other options left hand and right hand attacks on Q and E for example. That's another way to do it but I believe h...
- Sat Dec 12, 2015 5:57 pm
- Forum: KinesicMouse
- Topic: Future New User
- Replies: 6
- Views: 7971
Re: Future New User
You might be better off with the Project Iris instead. I'm in a similar situation as you and initially tried KinesicMouse but wasn't really able to play fps type games due to my limited head movement. You can't really fully utilize KM to its fullest extent without head movement and/or with some obst...
- Wed Nov 25, 2015 7:28 pm
- Forum: Project IRIS
- Topic: IRIS v2.0 collection of suggestions
- Replies: 11
- Views: 18237
Re: IRIS v2.0 collection of suggestions
If I may add a few more suggestions... 1. Global opacity and lock settings for all interactors. I like to get everything situated before setting the opacity and locking everything in place. So it's kind of a pain to go through and set that on each interactor. Maybe you could have those settings glob...
- Tue Nov 03, 2015 5:25 pm
- Forum: KinesicMouse
- Topic: New Mobility magazine article
- Replies: 1
- Views: 3872
New Mobility magazine article
Hey check it out, an article about KinesicMouse & Markus in New Mobility magazine...
http://www.newmobility.com/2015/11/hand ... -controls/
http://www.newmobility.com/2015/11/hand ... -controls/
- Mon Sep 28, 2015 7:48 pm
- Forum: Project IRIS
- Topic: IRIS and KinesicMouse compatibility
- Replies: 17
- Views: 23487
Re: IRIS and KinesicMouse compatibility
I still have the older TobiiEyeX_1.5.0.75 installer if needed.
- Mon Aug 24, 2015 11:12 pm
- Forum: Project IRIS
- Topic: iris and kinesic mouse combination question
- Replies: 4
- Views: 6761
Re: iris and kinesic mouse combination question
Yeah, if you want to use both programs then you'll need both the kinect sensor and the EyeX sensor hooked up to your computer. That post you linked to is just explaining that you can have both sensors and both programs running simultaneously... they won't interfere with one another. But Kinesicmouse...
- Mon Aug 24, 2015 4:09 pm
- Forum: Project IRIS
- Topic: iris and kinesic mouse combination question
- Replies: 4
- Views: 6761
Re: iris compatibility with kinect for xbox one
No, Iris doesn't work with the Kinect sensor. It requires the EyeX or Steelseries Sentry sensor...
See here,
viewtopic.php?f=3&t=5#p7
See here,
viewtopic.php?f=3&t=5#p7