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- Fri Apr 21, 2017 7:33 pm
- Forum: KinesicMouse
- Topic: KinesicMouse and Project Iris
- Replies: 2
- Views: 9586
- Wed Apr 19, 2017 4:41 pm
- Forum: Project IRIS
- Topic: Dual action interactors, feature request/idea
- Replies: 3
- Views: 16311
Re: Dual action interactors, feature request/idea
I didn't think interactors could be stacked. Anyway, I'm not sure how that would help, I would only be able to activate 1 or 1 then the other... I couldn't do just the bottom one & not the top or vice-versa. Unless I misunderstand what you mean by stack. But the macro does do what I want so it's...
- Mon Apr 03, 2017 3:47 pm
- Forum: Macros
- Topic: How to write a simple macro
- Replies: 2
- Views: 12871
Re: How to write a simple macro
Here you are... <MACRO id="ShiftW"> <MAIN> <KEYINPUT behaviour="PRESS" code="0x10"/> <WAIT time="100ms"/> <KEYINPUT behaviour="PRESS" code="0x57"/> <WAIT time="50"/> <KEYINPUT behaviour="RELEASE" code="0x57"/> ...
- Tue Mar 21, 2017 9:01 pm
- Forum: Project IRIS
- Topic: Dual action interactors, feature request/idea
- Replies: 3
- Views: 16311
Re: Dual action interactors, feature request/idea
If anyone else is interested, I managed to figure out a way to implement this feature using a macro. It only took me over a year to think of trying this but better late the never I guess. :) Here is a sample... <MACRO id="Gaze_OR_Glance"> <START> <VARIABLE id="GAZED" function=&qu...
- Sun Mar 19, 2017 5:45 pm
- Forum: Project IRIS
- Topic: Feature *Gaze auto off when moving mouse.
- Replies: 5
- Views: 13957
Re: Feature *Gaze auto off when moving mouse.
Eye blinks for me have the tendency to activated at random so that won't really work for me :(. You could try increasing dwell time to prevent accidental activation. I have that problem if I use my right eye for some reason, bumping dwell to like 5 or 6 hundred usually helps me. Anyway, here is the...
- Sat Mar 18, 2017 5:21 pm
- Forum: Project IRIS
- Topic: Feature *Gaze auto off when moving mouse.
- Replies: 5
- Views: 13957
Re: Feature *Gaze auto off when moving mouse.
I can give it a go... What key are you using for gaze toggle?Harro wrote:any macro wizards in here that know how to do this ? :>
Another way to do it though is to assign the gaze toggle key to an eye blink. Then you would just wink whenever you wanted gaze off.
- Mon Mar 06, 2017 6:58 pm
- Forum: Project IRIS
- Topic: New PC
- Replies: 2
- Views: 9354
Re: New PC
Yeah, thanks, he took care of it.
Thanks Marcus ;)
Thanks Marcus ;)
- Sat Mar 04, 2017 5:03 pm
- Forum: Project IRIS
- Topic: New PC
- Replies: 2
- Views: 9354
New PC
So I moved to a new pc and lost my license key for Iris. How do we resolve this? Thanks..
- Mon Dec 05, 2016 5:00 pm
- Forum: Project IRIS
- Topic: Update?
- Replies: 3
- Views: 12147
Update?
Any idea when we might see an update for Project Iris?
This feature(viewtopic.php?f=4&t=1041) alone would be of great help to me. This one viewtopic.php?f=3&t=1042 even more so.
This feature(viewtopic.php?f=4&t=1041) alone would be of great help to me. This one viewtopic.php?f=3&t=1042 even more so.
- Thu Nov 17, 2016 8:47 pm
- Forum: Gaming with a physical disability
- Topic: Assetto Corsa gameplay videos
- Replies: 2
- Views: 13901
Re: Assetto Corsa gameplay videos
I think it would depend on the game...
If the game lets you look around with the mouse, it should work with the fps view feature.
I suppose it could also work without mouse look by placing interacters at the sides of the screen, but would probably be a bit clunky. Never tried it myself though.
If the game lets you look around with the mouse, it should work with the fps view feature.
I suppose it could also work without mouse look by placing interacters at the sides of the screen, but would probably be a bit clunky. Never tried it myself though.