Search found 16 matches

by TobiX
Thu Jan 04, 2018 6:29 pm
Forum: Project IRIS
Topic: Why not open source?
Replies: 0
Views: 68

Why not open source?

Hello Markus, there was no update of IRIS for a very long time but there are many things that could be improved and i think of many features that could be added. That's why i wonder, why not making IRIS open source? If there is no chance that you start working on this project again, why not allow ot...
by TobiX
Sun Feb 07, 2016 6:54 pm
Forum: Project IRIS
Topic: Indicator that key is toggled would be nice
Replies: 6
Views: 4218

Re: Indicator that key is toggled would be nice

At first, thanks for considering to solve this one. I know that other applications can change the state of a key but the most important thing is to have any idea of which keys are pressed. Regards. Tobias.
by TobiX
Sun Jan 17, 2016 11:00 pm
Forum: Project IRIS
Topic: Indicator that key is toggled would be nice
Replies: 6
Views: 4218

Indicator that key is toggled would be nice

Hello,

i use some interactors to toggle keys and it is confusing not to see which ones are toggled. I think there should be a color that indicates that a key is currently toggled.

Tobias
by TobiX
Thu Jan 14, 2016 1:29 pm
Forum: Project IRIS
Topic: Interactor activation key problem - Alternate solutions
Replies: 0
Views: 2615

Interactor activation key problem - Alternate solutions

When i use an activation key for interactors, it is pressed together with the defined key in the interactor. This causes problems sometimes. And i have ideas how to solve it. How about ... - the possiblity to define Joystick buttons (or digital-pad / any Joystick function) for activation - an option...
by TobiX
Sat Oct 17, 2015 11:33 pm
Forum: KinesicMouse
Topic: Idea: Sounds that indicate a pressed key or leaving deadzone
Replies: 3
Views: 3053

Re: Idea: Sounds that indicate a pressed key or leaving deadzone

Thanks. I will try it soon. I don't have an idea how to use it yet, but i will try it.
by TobiX
Mon Oct 12, 2015 11:18 pm
Forum: KinesicMouse
Topic: Idea: Sounds that indicate a pressed key or leaving deadzone
Replies: 3
Views: 3053

Idea: Sounds that indicate a pressed key or leaving deadzone

Hello, i think it would be nice to have the possibility to enable sounds that indicate when a key is pressed. When using analog axis it would be nice to hear when the dedzone was left or entered. Sometimes i don't know when the joystick is centered because i play in fullscreen mode. I think it shoul...
by TobiX
Sat Sep 19, 2015 4:34 pm
Forum: Project IRIS
Topic: Editing of interactors could be easier
Replies: 1
Views: 1733

Editing of interactors could be easier

Hello, everytime i want to edit interactors there is something that could be easier. When i create an interactor, i place it somewhere and i lock it. When i copy it, i have to unlock it before i can move it. Sometimes i have several locked interactors i want to move and i have to unlock everyone for...
by TobiX
Sun Jul 19, 2015 5:09 pm
Forum: Macros
Topic: Iris: Macro that holds a key as long as the activation key is pressed
Replies: 0
Views: 3535

Iris: Macro that holds a key as long as the activation key is pressed

Hi,

i wonder if it is possible to create a macro in Iris that presses a key when the activation key for the interactors is pressed and releases it when the activation key is released.

Regards

Tobi
by TobiX
Sun Jul 05, 2015 5:16 pm
Forum: Project IRIS
Topic: Strange behaviour when using the CTRL Key for example
Replies: 4
Views: 2502

Re: Strange behaviour when using the CTRL Key for example

Hi,

i just found the reason for this behaviour: It is because i use Scroll-Lock to activate the interactors. With a different key it works.

Regards

Tobias