Search found 10 matches

by JoyfulRogue
Wed Oct 21, 2015 7:27 am
Forum: Gaming with a physical disability
Topic: Rocket league
Replies: 10
Views: 39373

Re: Rocket league

I just wanted to say - sorry I couldn't make that tutorial for you Marcus. I've already figured the problem out for myself, but I've been struggling with vocal cord strain for several months now and couldn't speak much. Lost my live streaming business, too. So - analog control simulation CAN be done...
by JoyfulRogue
Sat Aug 29, 2015 8:09 am
Forum: KinesicMouse
Topic: GTA V
Replies: 3
Views: 8117

Re: GTA V

figure out http://www.x360ce.com/default.aspx simulation. Revolutionized my driving, as described here: viewtopic.php?f=5&t=65

I'll make a tutorial when less busy and hands hurt less
by JoyfulRogue
Tue Jul 21, 2015 9:06 pm
Forum: Macros
Topic: [solved] Why doesn't this pulse macro work?
Replies: 0
Views: 11475

[solved] Why doesn't this pulse macro work?

<MACRO id="a25"> <MAIN repeat="x"> <KEYINPUT behaviour="PRESS" type="VIRTUAL_CODE" code="0x27"/> <KEYINPUT behaviour="RELEASE" type="VIRTUAL_CODE" code="0x27"/> <WAIT time="25ms"/> </MAIN> </MACRO> In notepad ...
by JoyfulRogue
Tue Jul 21, 2015 11:23 am
Forum: Gaming with a physical disability
Topic: Facial analog inputs
Replies: 1
Views: 11702

Facial analog inputs

Today i got really excited about playing Rocket League despite my hand injury using my face. I quickly discovered it is impossible to do because no matter which facial expression my use, the most precise turn I can make in my arcadey car is about 60° so I can't hit the ball even if it is standing st...
by JoyfulRogue
Wed May 27, 2015 11:03 am
Forum: KinesicMouse
Topic: What the latency between facial expression and mouseclick?
Replies: 2
Views: 10044

Re: What the latency between facial expression and mouseclick?

Oh, and from what I read that you actually don't support kinect for Windows? Is there an easy way to connect the Xbox one version to my computer?If so, from what I hear it shouldn't work very well when I sit this close to the monitor without the modifications implemented in the Windows version that ...
by JoyfulRogue
Wed May 27, 2015 11:00 am
Forum: KinesicMouse
Topic: What the latency between facial expression and mouseclick?
Replies: 2
Views: 10044

What the latency between facial expression and mouseclick?

One of the biggest issues I've struggled with in hands-free gaming is the latency between the input and the mouseclick. When I'm using voice commands, there is about a half second lag between the time I finished speaking and the time the click is processed. In Iris when I want to click freely on the...
by JoyfulRogue
Wed May 27, 2015 10:53 am
Forum: Gaming with a physical disability
Topic: Injured lifestreamer – how IRIS revolutionized my gaming
Replies: 3
Views: 13519

Injured lifestreamer – how IRIS revolutionized my gaming

How convenient of you to create a gaming related sub- forum right as I recorded the video :-) Twitch version if you prefer: http://www.twitch.tv/joyfulrogue/v/5497842 Youtube if you prefer: https://youtu.be/yz9oUuNEnz0 Basically, IRIS is better than anything I've tried in the last two years. If you ...
by JoyfulRogue
Sat May 23, 2015 7:45 am
Forum: Project IRIS
Topic: Feature idea: clicking through buttons
Replies: 2
Views: 5388

Feature idea: clicking through buttons

Unless I didn't notice something in the UI, there is currently no way for the mouse cursor to click on something that is behind a button I placed on the screen. If I was capable of pushing through buttons then I would set up interfaces for games in which I look at an in game button to click it autom...
by JoyfulRogue
Sat May 23, 2015 6:56 am
Forum: Macros
Topic: Moving mouse to set coordinates
Replies: 1
Views: 9611

Moving mouse to set coordinates

I noticed that one of the macros can move the mouse relative to the current position of the cursor. What would be the correct syntax to use to teleport the mouse to a set position? I can grab the coordinates using voice attack, it should be the same coordinate grid because I think it's based on the ...